SUPERMAN New 52  (Fron Edition)

Hi! Here I am again with another edition of a char I really like. This version of Superman (Hannibal/Kal-Elvis and Friends, edited by MDS_GEIST) is my favourite one but the coding was quite messy so I tried to arrange it, the main improvement is Bizarro, now his palletes brings a new version of him with his own sounds, specials, intros, winning states and hypers. 

Some of the improvements I made are:

- Improved Comboability (MvC combo dynamics)
- Rearranged all movements (damage, velocity and lots of tweaks)
- Bizarro mode finished.
- Arranged some commands
- Removed a lot of useless moves, sounds and codes
- Fixed AI (rebalanced)
- Rearranged sounds and fightfx
- New portraits
- Supercancel mode added
- A lot of coding issues fixed
- New special intros 
- Quotes and extra stuff 

You can find the credits of the original work down below in this file. Thanks everyone who worked in this amazing char, I hope you like this edition. I didn't change the concept of the char, just arranged the issues and brought new life to Bizarro. I know there's a LOT of Superman chars around but I think this one is the most complete, funny and balanced version.


Thank you and...have fun!!!



MOVESET: 


SPECIALS 

(Both modes)

Punch Barrage = B,F+ x

Kryptonian Strike = B,F+ y

Flight Attack = B,F+ z

Catch and knock = B,F+ a

Speed Flight =(standing) = B,F + b
                     (air /flying mode) = D,DF,F + c

Wallbreaker = B,F+ c

Aerial frenzy (standing) = F, y+c

Drill Punch = D, DB, B + kick

Flying Smash = D, DF, F + a or b  (using b you can make an extra hit)

Groundbreaker = D, DF, F + c

Rock Throw = D + 2p



(SUPERMAN mode):
 
Heat Vision (different damage according the punch you press) = D, DF, F + punch

Super Breath (different functions according the punch you press) = D, DB, B + punch

Super Breath Throw = F+ x (near the opponent)


(BIZARRO mode):

Ice Vision (it reduces 150 points of the enemy's power bar) = = D, DF, F + punch

Fire Breath = D, DB, B + punch




HYPERS:


Power: 1000


(Both Modes) 

Super Tsunami = D, DB, B + 2punch

Super Flying Smash (air / flying mode) = D, DF, F + 2kick 

(Superman) 

Super Heat Vision (standing and aerial) = D, DF, F + 2punch

Super Tornado = D, DB, B + 2kick

(Bizarro) 

Super Freeze Vision (standing and aerial) = D, DF, F + 2punch

Living Geyzer  = D, DB, B + 2kick
 

Power: 2000

(Both Modes) Maximum Flight (standing and aerial) = D, DB, B,  x + a

(Superman) Fast as a bullet = D, DB, B, y + b

(Superman) Mega Heat Vision (standing) = D, DB, B, z + c

(Bizarro) Earthquake (close to enemy) = D, DB, B, y + b


Power: 3000

(Both Modes) Kryptonian Crush (Injustice 1 super move) = D, F, D, F, z + c

(Both Modes) Kryptonian Smash (Injustice 2 super move, aerial and standing) = D, F, D, F, x + a







------------------------------OLD  READ ME --------------------------------



-Superman New 52 V 0.91-

-Tweaked Earth puch Hyper for more dmg and fixed rock's distance so the wave is smoother.
-Took out Solar Shield Hyper
-Took out Fly mode
-Added Aerial Fwd dash and Aerial Back Dash
-New low Mid kick



Note that it is not 100% done. 
Due to my extreme inexperience with coding and mugen in general, I am expecting plenty of bugs and gameplay mechanics 
oversights.

What started out as a simple private re-spriting project turned out to be so much more.
I thought to myself that i would be respriting his costume and be done with it. Then i started to tinker with the 
animations,next thing i knew i was dabbling into coding (Mainly look at what other people have done, change it a 
little bit and put it in there). I consider none of these codes to be my original work. I guess frankencoding would be
my word for it.

I expect that after seeing Man of Steel and as more  New 52 Superman things comes out I hope that i will be able to adapt 
what I see there into this Mugen character.


Known bugs:
-Some characters get bugged w/ lv3 hyper. They will get uppercut but fall down soon after.
-Some charaters when frozen cannot be hit w/ ->, <-, ->,Y move.


Credits:
"Hannibal/Kal-Elvis and Friends"(as the orignal read me states) -Superman base
Loganir- Coding,namely Superjump/Air combo/others, inspiration for heat vison lighting fx
Zvitor- Coding, AI Air combo, Ai
Sean Altly - Codes, Lv3 hyper (its basically his CvTW's supes. I just added a few things such as the grab and the flying 
             chase animation, and tweaked some fx)
POTS- Codes(Get hit custom states)
Whoever did the ai patch (I forget name)- base ai

*Read original read me for more (although the move list has changed)



